Performing Arts

Markus Schinwald. Il dissoluto punito

Performing Arts / Contemporary Art / Scenography / History of Sculpture / History of Art / History and Theory of Modern Architecture

A desrepresentação do “outro” nos trabalhos de vídeo-arte de Maurício Dias e Walter Riedweg

Performing Arts / Comunicação / Arte contemporáneo / Arte Contemporáneo. Arte Y Medios De Comunicación. Videoarte

A Coordenação Motora como Dispositivo para a Criação: uma abordagem somática na dança contemporânea

Cognitive Science / Perception / Performing Arts / Theatre Studies / Dance Studies / Performance Studies / Cognition / Poetics / Somatics / Dance / Dance Research / Somatic Education / Dance Research Methodologies / Dance, Dance Research, Embodied Knowledge / Processes of Artistic Creation / Performance Studies / Cognition / Poetics / Somatics / Dance / Dance Research / Somatic Education / Dance Research Methodologies / Dance, Dance Research, Embodied Knowledge / Processes of Artistic Creation

Abordagens Somáticas em Dança: Uma outra Perspectiva em Pesquisa e Criação

Ethics / Performing Arts / Dance Studies / Creative processes in contemporary dance / Performance Studies / Somatics / Somatic Education / Somatics / Somatic Education

Falsa Ilusão de uma não interferência

Performing Arts / Cinema Studies

Professor Tanda

Information Systems / Cognitive Psychology / Computer Science / Human Computer Interaction / Information Technology / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer / Music / Game Theory / Philosophy / Communication / Game studies / Education / Technology / Media Studies / New Media / Performing Arts / Design / Environmental Education / Social Networks / Usability / Mobile Learning / Computer Supported Cooperative Work (CSCW) / Ethnography / Philosophy of Education / Accessibility / Digital Media / Ubiquitous Computing / Persuasion (Psychology) / Gesture / Environmental Studies / Multimedia / Poetry / Mobile Technology / Interaction Design / Game Design / Metadata / Computer Games Technology / Embodiment / Graphic Design / Video Games / Video Game Design / Information behaviour / Design Research / Narrative and Design / Bakhtin / Pervasive Gaming / Applied Linguistics / Sound / Decision And Game Theory / Machinima / Performance / Physical Activity / Pervasive Computing / Reading / Cultural Identity / Interactive and Digital Media / Game Based Learning / Context-Aware Computing / Persuasive Uses of Technology / Interactive Media / Linguistics / Semantic Web / Mobile Communication / Environmental Sustainability / Persuasion / Dialogism / Art and technology / Crowdsourcing / Virtual Worlds / HCI / Sustainable Design / Persuasive Design / Behavioral Ecology / User eXperience / Mobile Computing / Mobile HCI / Green IT / System Design / Environmental Behaviour Change / Multidisciplinary design practices / User Research / Persuasive Media / Prototyping / Persuasive Video Games / Green Technology / Human Computation / Persuasive Technology / Cross Cultural Communication / Handheld Device Use / Pervasive Game / Cyborgs / Mobile phone / Game Spaces / Mass Collaboration / Eco innovation / Spatial Story Telling / Mobile and Location-Based Media / Game Studies / Digital Media Learning / User Evaluations / Mobile Computer

KUNST FINDET STADT // A ARTE ENCONTRA A CIDADE

Performing Arts / Aesthetics and Politics / Urban Sociology / Right to the city / Art in public space

Didaskalia - English Issue

Performing Arts / Theatre Studies / Jewish Studies / Theatre History / Dance Studies / Performance Studies / Postdramatic theatre / History and Memory / Applied Drama/Theatre / Drama / Performance / Memory Studies / Collective Memory / Theatre / Dance / Memory / Jewish heritage, Polish-Jewish / German-Jewish Relations, klezmer revival, Jewish heritage tourism, Holocaust commemoration, antisemitism, social identity, oral history / Theatre Arts / Performance Studies / Postdramatic theatre / History and Memory / Applied Drama/Theatre / Drama / Performance / Memory Studies / Collective Memory / Theatre / Dance / Memory / Jewish heritage, Polish-Jewish / German-Jewish Relations, klezmer revival, Jewish heritage tourism, Holocaust commemoration, antisemitism, social identity, oral history / Theatre Arts

El Espectador Sabi(d)o

Performing Arts / Performance Studies / Performance Art / Public Space / Espacios públicos: prácticas y apropiación

Portfólio de Santiago Cao (traduzido para o português).

Performing Arts / Performance Studies / Performance Art / Performance / Portfolio Management / Public Space / Artes / Public spaces / Espaço Publico / Espaços Públicos, Transformações Urbanas E Morfologia / Arte Da Performance / Public Space / Artes / Public spaces / Espaço Publico / Espaços Públicos, Transformações Urbanas E Morfologia / Arte Da Performance

Imaginar: Pensar (a Performance) com imagens em tempos de registros

Visual Studies / New Media / Performing Arts / Art / Performance Studies / Virtualization / Performance Art / Performance / Visual Arts / Cuerpo / Filosofía / Sociología Del Cuerpo / Antropologia del cuerpo, la danza y la performance / Virtualization / Performance Art / Performance / Visual Arts / Cuerpo / Filosofía / Sociología Del Cuerpo / Antropologia del cuerpo, la danza y la performance

Routes Agency cura of contemporary art

Performing Arts / Contemporary Art / Cultural Anthropology / Museography / Curatela

Heterotopias Urbanas: Arte, Paisagem e Rebelião em Belo Horizonte (Anais VII Mestres e Conselheiros)

Sociology / Anthropology / Performing Arts / Social Sciences / Performance Studies / Contemporary Art / Social and Cultural Anthropology / Urban Anthropology / Cultural Landscapes / Urban Studies / Anthropology Of Art / Performance / Urbanism / Michel Foucault / Urban Sociology / Sociologia / Arquitetura e Urbanismo / Antropología / Antropologia da Arte / Artivism / Sociologia da Arte / Antropologia / Contemporary Art / Social and Cultural Anthropology / Urban Anthropology / Cultural Landscapes / Urban Studies / Anthropology Of Art / Performance / Urbanism / Michel Foucault / Urban Sociology / Sociologia / Arquitetura e Urbanismo / Antropología / Antropologia da Arte / Artivism / Sociologia da Arte / Antropologia
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